Just Wait...

 Dans ce projet, la réalité virtuelle rend possible la découverte des fonds marins réels inaccessibles, reconstitués en image de synthèse 3D.

L'équipe vous propose une plongée par 120 mètres de fond sans risque et sans pallier de décompression, comme vu des yeux de Laurent Ballesta. 

A partir des images tournées par les plongeurs de l'Expédition Gombessa (Laurent Ballesta - Andromède Océanologie) avec des moyens vidéo lourds, Suboceana® (marque dédiée au monde maritime de Immersion-Tools) a reconstitué l'environnement naturel du Coelacanthe en 3D. Avec le masque de plongée virtuelle Oculus Rift® (2013), puis Gear VR (2015) l'équipe vous propose une plongée que la plupart d'entre nous ne pourront jamais faire.

Andromède Océanologie : le plongeur naturaliste Laurent Ballesta est parti pour une expédition scientifique en Afrique du Sud à la rencontre d’un animal mythique : le cœlacanthe. Il était accompagné de son équipe de plongeurs spécialistes des grandes profondeurs, de chercheurs de l’institut Sud-Africain SAIAB et de six scientifiques du Muséum national d’Histoire naturelle et du CNRS. Les images rapportées de la mission ont permis la réalisation du film « Le Coelacanthe, plongée vers nos origines » (ARTE, films d’ici, Andromède – réalisation Gil Kebaili), prix du jury au 40ème Festival Mondial de l’Image Sous-Marine de Marseille.


All those virtual reality developments by Suboceana® are based on the dives of April 2013, by the globally renowned diver and naturalist Laurent Ballesta, equipped with a Blancpain® Fifty Fathoms timepiece on his wrist and accompanied by specially trained divers and researchers from the South African Institute for Aquatic Biodiversity SAIAB. Together with ten scientists from the Museum of National History and from CNRS, the French National Research Institute, all left for South Africa to undergo 40 days of deep water diving to meet with legendary bottom-dwelling sea creature, the cœlacanth.

Locally known as Gombessa, this peaceful giant measures two metres long and was once thought to have become extinct 70 million years ago. However, this rare fish, when discovered alive in 1938 has come to represent one of the most important zoological discoveries of the 20th century:

- it is seen as the ‘transition animal’ from backboned fish to the earliest four-legged vertebrate land animals; and
- with its lobe fins and ‘primitive lung’, this fish is the longed-for living proof of early life’s transition from water to land, which took place 370 million years ago.

For over a century, the coelacanth has sparked intense debate between scientists and creationists. Portrayed as a crucial link between fish and land animals, it is without doubt one of the most dissected and debated creatures of our time, and yet we know almost nothing about its way of life.

Extremely rare and living at a depth of over 100 metres, very few direct sightings have been witnessed until now. The GOMBESSA expedition, the result of two years of scientific, logistical and human preparation, will for the first time enable observations and scientific experiments to be carried out in contact with a living coelacanth.

To reach this living legend, Laurent Ballesta and his team of divers will have to perform daily deep water dives to the Jesser Canyon caves, 120 metres below the surface: a depth where each minute passed underwater is paid for in long hours of decompression.

Once in contact with the animal, they will implement scientific protocols devised by the research team from the National History Museum and from CNRS, led by Professor Gaël Clément, palaeontologist at the Museum, and by South African biologists, Kerry Sink and Angus Paterson from SAIAB.


Oculus Rift®
Une Plongée Virtuelle par 120 m
de fond avec le Coelacanthe.

A Virtual Dive at 120m depth
with the Coelacanth.

by suboceana® - 2013 (http://www.suboceana.com)
3D Models : Cedric Gour
Oculus Rift Visuals & Scripting : Sebastien Galindo
Sounds & Simulation : Philippe Carrez
Gear VR Adaptation : Beau Carrel

Music by Clair Obscur (http://www.clairobscur.net)

In this 1st version, no dive simulation and no need to move, all animated creatures will reach you... Just wait and look around you !
but if you want to move a bit :
Move = Arrows or GamePAD Left Stick,
Ascent or Dive = PageUp/PageDown or GamePAD Left/Right Triggers or Joystick buttons 1 & 0
Rotate View = GamePAD Right Stick, and of course your Head with the Oculus Rift !
Stop music : Mouse Click, Enter or any Joystick Buttons.

More info about the Coelacanth :